Prototype
Live browser prototype, core movement, mining, building, multiplayer and economy state.
A readable overview of Corewilds's world, gameplay, economy, creator layer and utility design.
Play PrototypeCorewilds is a living browser-based voxel world. Players explore, mine, craft, fight creatures, protect land with Terra Claims and build settlements in a world designed for creator-driven growth. It begins as a playable browser prototype and grows toward a more complete economy with Core Point, Core Shards, reward queue logic, wallet tiers and marketplace systems.
The product is game-first. The most important promise is not token exposure; it is a world worth entering. Corewilds's fantasy is a fractured voxel landscape built above a glowing core, where old ruins and underground caves hide rare materials. Players compete with creatures, terrain and scarcity while building places that other players can recognize.
The economy begins off-chain. Core Point tracks progression and can support ranking, eligibility and utility logic. Core Shards represent rarity inside the world. The reward queue gives the system a review layer before any future settlement flow. This architecture is designed to make abuse harder and communication clearer.
The planned CWLD layer can support utility: wallet tiers, premium tools, claim capacity, Core Zone access, creator items and Corewilds Market participation. It is subject to review before public release. Contract status: 0xd3c30406cB96B8b707B30F7367E45192eA32BaF4 on Polygon.
The creator economy is a long-term layer. Player-created structures, cosmetics, settlement identity and tools can eventually make Corewilds more than a mining loop. The goal is a world where builders, explorers and community organizers all have a reason to participate.
Each milestone expands the game before pushing utility deeper into the ecosystem.
Live browser prototype, core movement, mining, building, multiplayer and economy state.
Deeper tools, mobs, inventory rules, crafting progression and terrain readability.
Core Point, Core Shard rarity, reward queue review and balancing controls.
Signature-based account mapping without custody or private key storage.
Special regions with scarce resources, stronger creatures and access rules.
Settlement design paths, cosmetics, templates and community event support.
Utility model, contract readiness, policy review and security checks.
Corewilds Market for creator items, cosmetics, tools and settlement identity.
Improved mobile UX, installable web access and performance tuning.
External review planning for economy logic, wallet flows and infrastructure.