Corewilds / Terra - Browser-native voxel world

Mine. Build. Defend.
The CWLD you earn is real.

Corewilds is a browser-native voxel universe where land ownership, crafting and combat plug into a real CWLD token economy on Polygon.

Online now
Land claims
Working recipes
CWLD emitted
Real In-Game Captures

Not studio renders — frames from the living world.

Every frame below is captured from the persistent world you can play right now.

Corewilds meadows — in-game capture
Meadows and treeline — live world
Player build — in-game capture
Stone & timber player cottage
Golden hour — in-game capture
Dusk light
Forest edge — in-game capture
Hills and open terrain
Open plains — in-game capture
Wide plains
CWLD Token

1 billion supply. Real contract. A readable economy.

CWLD is a deployed ERC-20 on Polygon. In-game earnings are server-authoritative; withdrawals are treasury-solvency capped, 80% of sinks burn and 20% return to the treasury.

  • 1,000,000,000Fixed total supply
  • 200MGame reward pool (emission cap)
  • %80 / %20Burn / treasury split (on sinks)
  • PolygonLow gas, fast transfers
Ecosystem Reserve
30%
Game Rewards
20%
Community / Creator
15%
Team (locked)
15%
Liquidity + Presale
20%
0xd3c3…BaF4 Polygonscan ↗
● Presale — LIVE

Send, register, receive CWLD at launch value.

Days
Hours
Min
Sec

Send USDC, USDT or POL on Polygon directly to the presale wallet. At coin launch (2 months) CWLD worth your USD contribution is sent back to the same wallet — everyone gets the same launch value.

No returns are guaranteed.

What is Terra / Corewilds?

More than a page: a playable world with an economy you can understand.

Corewilds is a browser-native voxel universe where players descend into caves, gather resources, craft tools, form settlements and gradually connect to a social economy.

01

Explore a living voxel world

Step into an expanding browser universe with caves, biomes, creatures and scarce resources.

02

Build with persistent ownership logic

Terra Claim logic makes settlements, coordinates and community spaces legible over time.

03

Trade through a player-driven economy

Core Point, Core Shards and the marketplace vision turn play into progression and exchange.

Ecosystem

World systems with room to grow.

Technical enough to explain the stack, serious enough for trust, and community-shaped without losing the game loop.

World Engine

Chunk-based terrain, caves, biomes and persistent world deltas.

Player Identity

Non-custodial identity approach for wallet mapping and profiles.

Crafting & Resources

Tools, resources, ores, Core Shards and production stations.

Marketplace Layer

Future layer for cosmetics, creator items and settlement identity.

Guilds & Factions

A systems base for communities, territory roles and social organization.

Creator Tools

A production path for modders, builders and world designers.

Mobile / PWA Access

A lightweight interface for modern browsers, mobile devices and PWA flow.

Future Token Layer

CWLD utility is subject to technical, security and legal review before release.

Economy

Designed for a player-driven economy.

A sustainable, game-first model where rewards follow real activity — not unlimited token minting.

Game-first, not chart-first

The world has to be fun on its own. The economy supports play; it is not the reason to log in.

Rewards from real activity

The intent is to fund rewards from ecosystem revenue — market fees, land, premium and creator sales — through a controlled pool, not unlimited minting.

Demand comes from utility

Land, marketplace listings, premium access and crafting create real reasons to spend, so value is not built on payouts alone.

Token sinks

Claims, market fees and premium access remove coin from circulation, helping balance supply pressure over time.

Controlled, reviewed emission

Eligible activity passes a server-side review queue with cooldowns and anti-abuse checks. No fixed schedule or guaranteed amount.

Legal review from day one

Wallet-transferable token design is reviewed against securities, tax and consumer rules before any public release.

Start

How it works

01

Create your profile

Start with a player identity that can later connect to wallet-safe utility.

02

Enter the browser world

Join the prototype from a modern browser without a heavy launcher.

03

Gather, craft, trade

Collect resources, build tools and prepare for player-driven exchange.

04

Join the economy

Grow through guilds, creator systems and claim-based territory.

Roadmap

Roadmap

A lightweight sticky flow on desktop and a natural list on mobile. No locked scroll or heavy pinning.

Phase 01

Prototype World

Browser client, core world loop and playable exploration.

Phase 02

Economy & Marketplace

Core Point, Core Shards, reward queue and market foundations.

Phase 03

Multiplayer Social Layer

Guilds, factions, chat, settlements and event coordination.

Phase 04

Creator / Modding Tools

Builder tools, asset rules and creator program workflow.

Phase 05

Token & Governance Layer

CWLD utility and governance draft only after review.

Community

Built for players, modders, guilds and weird internet citizens.

The community promise is simple: explore, build, share, defend and grow the world together.

Launcher

Desktop Launcher Coming Soon

The desktop client launches with the official game release after the token presale. For now, play in the browser and join the presale early-access list.

🔒 Launch is 1-2 months after the presale

Enter Terra before the world gets crowded.

Launch the prototype, read the litepaper and follow the systems that turn Corewilds into a living ecosystem.