Terrain Blocks
Soil, stone, sand, sandstone, snow, ice, grass, clay, basalt, obsidian, bedrock. Each block type has unique hardness, tool requirements and drop behavior.
A summary of Corewilds game assets: blocks, items, tools, creatures and world resources.
Play PrototypeSoil, stone, sand, sandstone, snow, ice, grass, clay, basalt, obsidian, bedrock. Each block type has unique hardness, tool requirements and drop behavior.
Coal ore, iron ore, gold ore, desert ore, frost ore, Core Shard. Ores are found at varying depths and biomes, requiring appropriate pickaxe tiers to mine.
Oak trees, birch trees, pine trees, cacti, berry bushes, mushrooms, cotton plants, tall grass, wildflowers, fallen logs, driftwood and seaweed.
Pickaxes (wood, stone, iron, gold), axes (wood, stone), shovels, fishing rods. Each tool has durability, speed and tier properties.
Swords (wood, stone, iron, gold). Melee combat weapons with damage, durability and attack speed properties.
Leather set (helmet, chestplate), iron set (helmet, chestplate, leggings, boots). Provides damage reduction in combat.
Workbench, Loom, Refiner, Campfire. Placeable crafting stations that transform raw materials into refined products.
15 mob types including passive (rabbit, bird, deer, cow, bat), neutral (wolf, flicker_wisp), hostile (boar, spider, zombie, skeleton, crawler, marsh_lurker, ash_revenant) and boss (ancient_warden).
Wood, planks, sticks, string, leather, fur, cotton_fiber, cotton_cloth, raw_ore, refined_ore, coal, Core Shard, wisp essence, chitin and more.
Raw meat, cooked meat, raw fish, cooked fish, berries, mushrooms. Food restores health and provides survival sustenance.
Bass, cod, trout, salmon, tuna, cave fish, glowfish, arctic char, frost fish and more. Each biome has unique fishing loot tables.
Caves, underground rivers, basalt shelves, ancient ruins, Core Zones, ore veins, stalactites, oasis pools, frozen lakes and tide pools.